Train: Linear Travel in a Non-Linear World, 2002-3

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Train is an interactive artwork that examines the disparity between linear travel (of our physical bodies) and the way we interact with media, especially the Internet (virtual bodies). Developments during the Industrial Revolution, such as film (movies) and locomotives, introduced motion into media-making processes that heightened human sensibilities. Formerly displaying a linear trajectory, media is now fragmented as information reaches the masses in bits and pieces, collaged together to form some version of reality.

The video composition of Train projects this non-linear system onto a traditionally linear form of transportation forming a matrix of simultaneously looped sequences that can be accessed (on/off) in any order, but prevent the train in the video footage from traveling a decisive path from point A to point B. The video Clip is a partial screen sample in the SWF format (24mb) to demonstrate motion and sound that is triggered by the user.

Tech: Audio/video edited with Final Cut Pro, Digital Performer, and Flash. Programmed in Director.

Equipment: CPU, projector, and speakers.

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artwork
Screenshot 1 (full screen).

artwork
Screenshot 2 (full screen).

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