The project, the Seven Deadlies, translates the 'sinner beware' doctrine into a carnival game, where the user is required to spin an illuminated wheel to receive a message. The game format removes the participant from the somber stigma of the deadly sins and turns it into something entertaining and enticing. By distancing the viewer from the sins, s/he is left to participate in the game guilt free, without implications of being a sinner, that is, until s/he receives a fortune in the form of a video prophecy. The Seven Deadlies is not prophesizing or performing divination, instead, attempting to place viewers into a situation that will cause them to reflect upon the sin that they have spun in regards to their own circumstances. There are opportunities on the wheel to land on a sin's opposing virtue, but the chances are slim, as is a so-called "sin-free" life in contemporary society.
Tech: Image and video edited with Photoshop, Final Cut Pro, and AfterEffects. Programmed in MAX/MSP with Jitter.
Equipment: Laptop, mini LCD screen, web camera, rotary sensor, teleo micro-controller, and inkjet print attached to plexi (approx. 8' tall and 3' wide).
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the Seven Deadlies, 2004

